Hello everyone,
Yesterday, we introduced the new queue system. Unfortunately, I couldn’t check the system working as I was with Matt Yapp finalizing the SNDTTA draw for this season. Matt is a genius; he created an excellent system that allocates the matches, considering various variables.
I’ve heard some feedback – mostly positive, some neutral, and some negative. I wasn’t familiar with the system until Peter explained how it works. Knowing sometimes we have 20 people lined up waiting to play, I thought, “Why not try something different?”
Interestingly, many people suggested this system before because they complained about waiting too long while others played 2, 3, or 4 times in a row. Now that we’ve introduced the queue system, some prefer the old way, while others believe this is the best system as it ensures everyone has equal playing opportunities.
One lesson learned: most people don’t like changes, and some take time to adjust. To be honest, even for me, it’s a new experience. Of course, I would prefer to choose who and when I play. In this system, you can still do that – just move the peg backward to your preferred spot.
My suggestion is to give the system some time and see how it goes. If it doesn’t work well, we can always go back to the old system. If we have less than, I would say 25 people in the hall, there is no need to use this system.
With the SDTTA comp starting soon, the match times might be a bit unconventional. Once the draw is finalized, I’ll create a calendar indicating competition table availability, closure dates (the council does maintenance frequently. In April, a two-week closure period).
Unfortunately, we have to play in the competition on Monday twice; otherwise, we would end up travelling 70% of the time. Therefore, I’ve decided to sacrifice a portion of the social games to increase our number of home matches.